Posts tagged with “how to”
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Lawn Mowing Patterns

I've known about lawns being mowed in patterns for years, but didn't really think of it as a hobby, or an art form. It is though. So far I haven't found anything about it, other than how to guides. I would not be surprised if there is a group somewhere for lawn mowing art.

Meanwhile, I'm leaving a link about how to mow your lawn in patterns, from the Spruce site. Seven Common Lawn Mowing Patterns and When to Use Them

Not so related, I found: The Art of LawnMowing by Molly O'Connor, a video post.

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The Webring is Having a Comeback

I miss webrings. They were a great way to find new links, interesting ideas and people. Social media is an offshoot of webrings. Most of the webring software I used to know is gone. Swallowed up by marketing. The new webrings are different, lighter, and they tend to be personal.

Sadgrl Webring Listings

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Mudlarking and Beachcombing?

I read a post about mudlarking. What to Know About Mudlarking. From Archaeology Now, London, England.

"Mudlarking is the romantic name for scavenging on the riverbank (also called the foreshore) when the tide is out."

Things I learned about mudlarking in England: you need a license (even just to poke around), there are places you are not allowed to go, and you must report your finds. The writer, Jill Brown, suggests a catch and release plan where you don't keep what you find, just put it back. Take photos, leave it where you found it. I can understand, those are the general rules for urban exploration too.

But, what if I want to keep it? I don't know if we have rules about beachcombing or mudlarking here in Canada, or Ontario. Maybe they do in Toronto, the city itself. I'm not sure if the same urban exploration rules apply for finding something washed up on a beach or forgotten under the dirt in a forest, etc.

I like the name mudlarking, but I would think of it as beachcombing. I wondered if they were two words meaning the same thing or is there a difference between the two. Reading the description from the post, they sound very similar. Unless you're some kind of elite purist and insist beachcombing can only be considered beachcombing if it takes place on an actual beach. I've never heard of forestcombing (as far as I can remember) and I know there is mud in a forest.

This is a history of mudlarking, quoted from the same post as above:

"Many 19th-century mudlarks were poor, desperate children. They made their miserable livings selling pieces of coal, bits of rope, and anything else they could find. Two hundred years on, the mud is still dirty, the water is still cold, and the extraordinary treasures are still few and unpredictable, but mudlarking has become amateur archaeology."

I don't think beachcombing started that way. It seems it has always been a hobby, finding little things to collect and ponder about.

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How to Cope With Cabin Fever

Cabin fever is an old phrase for people who would be trapped in their cabins during the winter months. Have you ever noticed a mystery door on the second level of an old house and wondered what a door was doing up there with no stairs or any other way to exit from the door to the ground outside? Then you've seen the winter escape door which was built into older homes when winters were harsh, far more than they are now. Snow would build up with snowfall and blowing drifts until people couldn't get out of their homes from the regular ground floor door. They could use that second floor door then. Step out with their snowshoes and avoid being trapped inside their own home.

It was when they couldn't get out, when they had nothing to do but wait for winter to thaw, that cabin fever came along. The night came early and the day started late. That gave them a lot of hours of darkness. Light was expensive. Cabins didn't have a lot of windows in the days of early settlers. If they have fuel for lamps or candles they had to be conserved to last all winter. It was also frigidly cold so everyone kept close together to share heat, days and nights too. That meant close, cramped quarters and a lot of time on their hands.

Can you imagine living like that? How restless you would become? How depressed over the length of winter and the hours of darkness? If it weren't so cold you could go off by yourself but everyone would be huddled around the source of heat. Sometimes they would have all the farm animals in the cabin with them in order to keep them through the winter. No wonder they would feel desperate to escape. My Grandparents told me some people did go crazy. Some of them needed to be outside so badly they died from exposure to the elements.

Modern Cabin Fever

Cabin fever didn't end with the early settlers. People can get the feeling of cabin fever in the summer when they stay indoors with the air conditioning on. People can be camping and living in a small tent during a few days of rain and have cabin fever. People who become afraid to leave their home for all kinds of reasons can be house bound and have cabin fever at the same time.

What do to About Cabin Fever

If you can get out at all, do it! Even if it means sweltering in the heat, getting soaked in the rain, freezing in the snow or having to talk to your neighbour - get outdoors for at least a few minutes. It will make a difference. Look around while you are out there. Kick some snow, pick a couple of flowers, splash the rain and rescue a worm from the sidewalk. Do something with your moments of freedom so you can go back to indoors feeling you took some kind of action.

If you have fellow cabin fever sufferers don't all commiserate, play a game. Drag out the board games no one has looked at in awhile. If you have limited supplies use pen and paper to play hangman. Start a jigsaw puzzle. Get out a deck of cards. Play I Spy even, you don't need anything extra for that.

Create your own TV show. Even if you are alone you can interview the four walls and everything in between. Talking to yourself is better than listening to the silence and feeling trapped inside of it. Break the silence - at least you know you have a captive audience who can really appreciate your sense of humour.

Relax. Get into a good book. Try yoga or something else you like to do to unwind. Spend the time pampering yourself with a hot bath, bring a book and spend as long as you want in there. If it's hot, bring a fan to sit on the floor and blow the air around from the doorway. The radio can sit on the counter. Just keep electrical things safely away from the water.

Exercise. Jumping jacks, twiddling your fingers and toes, whatever sort of exercise you can enjoy inside the house will work.

Go through cookbooks and find a great dinner to make with whatever you have available. Or, go out and grab what you need. This isn't a great time to over eat unless you are able to be active inside the house.

Start a new hobby or take up one you used to enjoy. Teach yourself to crochet or knit for example.Finally read the instruction book that came along with that new camera. Repair things you haven't had time to get around to doing in the house.

Sleep. It's free and pretty easy to do when you just sit there awhile.

Don't isolate yourself. Pick up the phone and find someone else home and fighting cabin fever. Send out a few emails, check Facebook and Twitter and see who you can find. Invite friends over.

If you are stuck indoors with people and you need to get out from under everyone bury your nose in a book, write in a journal or listen to movies or music which everyone can enjoy without having to talk to each other.

If you have the winter blahs, SAD (seasonal affective disorder), turn on some extra lights. The extra hours of darkness in winter can make you feel like you're living in a cave. So brighten things up. Even open up a couple of windows to let in some fresh air for a few minutes.

Don't overdose on the news. You can be sure they will be talking about how bad the weather is, you really don't need to hear more of that from someone else.

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Dungeons and Dragons for Women

There are women gamers who play DnD too.

(People sometimes shorten the name, Dungeons and Dragons, to DnD).

There is so much to a game I can't begin to describe and explain all of it. But, I do think this is a great game for women and families especially. It may have a reputation as a geeky game for a bunch of college boys. That is so limiting.

I played Dungeons & Dragons with my family in the 1980s. My nephew played with young men and a few young women in high school too. I know there are women players out there. I would love to be part of a regular group of all women DnD players.

You might pick up the Dungeons & Dragons Starter Set from Amazon. This is my affiliate link. The Starter Set is worth including and does give you the dice, rulebook, and etc. so you don't need to buy anything else to get playing. I'd suggest not buying fancier dice, roleplaying figures, and anything else until you know you like the game and will continue to play. It can become a very expensive hobby if you start buying extras.

Essentially a role playing board game.

To play the game you need a group of people, at least three. One is the Dungeon Master and the other two are players.

The players create a character by choosing some elements and rolling a dice for others. This way no character is ever just like another character. The random chance of rolling the dice brings some unpredictability to the game. Not everything is in your control and levelling up becomes more important as your characters advances in the game. You will find yourself learning new skills as well. Map making and orientation are two great things I learned more about as I played DnD.

Then there is the Dungeon Master. It may sound sinister or creepy but the Dungeon Master (shortened to the DM at times) is the one who plans the route of the game, literally. The Dungeon Master creates a world, a campaign or a map (depending on how much time is available for the game) and the players venture into it.

Players explore the map one virtual step at a time. The DM has set up traps, treasure and monster for them to find along the way. Each step of the game can be a surprise, a puzzle to solve or players could muck up their map making and become very lost and confused. This is why you can't just step into a game of DnD without setting things up ahead and learning at least something about map making.

Wizards of the Coast -D&D Beyond Dragon Con